This week, it’s the inaugural issue of VR Digest 2.0! We have cleaned up the format of the newsletter and hopefully this is the first step on creating a sustainable path for the next phase of the digest.
We are no longer going to include the entire newsletter in the email that goes out from Mailchimp. There are a number of benefits to this that you’ll see today. First and foremost, tweets and videos are embedded; you can now watch all the videos we link to without switching to another app or website. Second, we have awesome search powers! It’ll be a while before the whole archive makes it up to the new site, but if you saw something cool in a previous Digest and want to revisit it—as I often do—it’s now much easier to find.
Inside @sundancefest's New Frontier VR/AR/AI Exhibition pic.twitter.com/0EinWMbTsv
— VRScout (@VRScout) January 30, 2018
AR is not going to save VR. ARKit/Core have some practical use cases but don’t have cool factor potential of true mixed reality like Magic Leap. VR more important to immersive computing until somebody makes a mixed reality computer that people want to buy (probably not ML One).
— John Starr Dewar (@jstarrdewar) January 27, 2018
Raindrop shader. Three layers, two dynamic, one static. Packed tiling textures with normals and opacity mask. More detailed breakdown on the way, look for replies to this thread! #UE4 #gamedev #indiedev pic.twitter.com/xmVSpsefXq
— Klemen (@klemen_lozar) January 17, 2018
Fun trick, screen space rain impacts, can be applied to a post process and projected on any scene! Also doing a normal check to mask impacts from vertical surfaces. Material breakdowns coming to this thread soon. #UE4 #gamedev #indiedev pic.twitter.com/8PT7Rt1Dmf
— Klemen (@klemen_lozar) January 30, 2018
Building a truly 3D VR UI for touch controls is a lot harder than a mouse driven 2D UI, because you have 2 input devices (or 3, counting gaze) instead of 1, and a 3 dimensions instead of 2. Exponentially increases the number of edge cases and therefore effort involved.
— John Starr Dewar (@jstarrdewar) January 12, 2018
This isn’t criticism.
I’m simply putting together what came before with what came after.
The blame for any subsequent negative impression that arises from this tweet resides squarely with you, the viewer.#MagicLeap pic.twitter.com/HZFkcBAyLX
— Robert McGregor (@ID_R_McGregor) January 9, 2018